구조체(클래스)의 바이트 패딩
멤버 변수를 메모리에서 CPU 레지스터로 한번에 읽을 수 있도록
CPU 레지스터의 읽기 블록에 맞춰 정렬하는 컴파일러의 최적화 작업
컴파일러가 패딩을 하지 않아 레지스터가 읽는 블록의 경계에 걸쳐 멤버 변수가 생긴다면
메모리를 읽을 때 두개의 블록을 읽어는 문제가 발생
CPU 레지스터는
32비트 운영체제일때 4바이트
64비트 운영체제일때 8바이트 단위로 메모리를 읽는다
구조체를 4바이트 단위로 끊어주는것을 "바이트 패딩" 이라고 한다.
아래 예제를 실행하면 쉽게 이해할 수 있다.
/**
* Memory align & padding - for struct.
* compile: gcc memory_align.c
* execute: ./a.out
*/
#include <stdio.h>
// size is 8, 4 + 1, then round to multiple of 4 (int's size),
struct stu_a {
int i;
char c;
};
// size is 16, 8 + 1, then round to multiple of 8 (long's size),
struct stu_b {
long l;
char c;
};
// size is 24, l need padding by 4 before it, then round to multiple of 8 (long's size),
struct stu_c {
int i;
long l;
char c;
};
// size is 16, 8 + 4 + 1, then round to multiple of 8 (long's size),
struct stu_d {
long l;
int i;
char c;
};
// size is 16, 8 + 4 + 1, then round to multiple of 8 (double's size),
struct stu_e {
double d;
int i;
char c;
};
// size is 24, d need align to 8, then round to multiple of 8 (double's size),
struct stu_f {
int i;
double d;
char c;
};
// size is 4,
struct stu_g {
int i;
};
// size is 8,
struct stu_h {
long l;
};
// test - padding within a single struct,
int test_struct_padding() {
printf("%s: %ld\n", "stu_a", sizeof(struct stu_a));
printf("%s: %ld\n", "stu_b", sizeof(struct stu_b));
printf("%s: %ld\n", "stu_c", sizeof(struct stu_c));
printf("%s: %ld\n", "stu_d", sizeof(struct stu_d));
printf("%s: %ld\n", "stu_e", sizeof(struct stu_e));
printf("%s: %ld\n", "stu_f", sizeof(struct stu_f));
printf("%s: %ld\n", "stu_g", sizeof(struct stu_g));
printf("%s: %ld\n", "stu_h", sizeof(struct stu_h));
return 0;
}
// test - address of struct,
int test_struct_address() {
printf("%s: %ld\n", "stu_g", sizeof(struct stu_g));
printf("%s: %ld\n", "stu_h", sizeof(struct stu_h));
printf("%s: %ld\n", "stu_f", sizeof(struct stu_f));
struct stu_g g;
struct stu_h h;
struct stu_f f1;
struct stu_f f2;
int x = 1;
long y = 1;
printf("address of %s: %p\n", "g", &g);
printf("address of %s: %p\n", "h", &h);
printf("address of %s: %p\n", "f1", &f1);
printf("address of %s: %p\n", "f2", &f2);
printf("address of %s: %p\n", "x", &x);
printf("address of %s: %p\n", "y", &y);
// g is only 4 bytes itself, but distance to next struct is 16 bytes(on 64 bit system)
// or 8 bytes(on 32 bit system),
printf("space between %s and %s: %ld\n", "g", "h", (long)(&h) - (long)(&g));
// h is only 8 bytes itself, but distance to next struct is 16 bytes(on 64 bit system)
// or 8 bytes(on 32 bit system),
printf("space between %s and %s: %ld\n", "h", "f1", (long)(&f1) - (long)(&h));
// f1 is only 24 bytes itself, but distance to next struct is 32 bytes(on 64 bit system)
// or 24 bytes(on 32 bit system),
printf("space between %s and %s: %ld\n", "f1", "f2", (long)(&f2) - (long)(&f1));
// x is not a struct, and it reuse those empty space between struts, which exists due to padding,
// e.g between g & h,
printf("space between %s and %s: %ld\n", "x", "f2", (long)(&x) - (long)(&f2));
printf("space between %s and %s: %ld\n", "g", "x", (long)(&x) - (long)(&g));
// y is not a struct, and it reuse those empty space between struts, which exists due to padding,
// e.g between h & f1,
printf("space between %s and %s: %ld\n", "x", "y", (long)(&y) - (long)(&x));
printf("space between %s and %s: %ld\n", "h", "y", (long)(&y) - (long)(&h));
return 0;
}
int main(int argc, char * argv[]) {
test_struct_padding();
// test_struct_address();
return 0;
}